In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
Pushdown systems provide a natural model of software with recursive procedure calls. We provide a tool implementing an algorithm for computing the winning regions of a pushdown par...
Social tagging systems provide users with the ability to share information and extend their field of knowledge. The purpose of this paper is to explore the tag relations of user in...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our cr...