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HICSS
2009
IEEE
111views Biometrics» more  HICSS 2009»
16 years 1 months ago
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Juseon Kang, Ilsang Ko, Yunjung Ko
INFOCOM
2009
IEEE
16 years 1 months ago
Spatial SINR Games Combining Base Station Placement and Mobile Association
—We study in this paper the question of determining locations of base stations (BSs) that may belong to the same or to competing service providers, taking into account the impact...
Eitan Altman, Anurag Kumar, Chandramani Kishore Si...
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
16 years 20 days ago
Game Theoretical Analysis of Cooperative Sourcing Scenarios
As an emerging trend in outsourcing, cooperative sourcing is the merging of similar processes of several firms when, for example, several banks merge their payments processing and...
Daniel Beimborn, Hermann-Josef Lamberti, Tim Weitz...
NETGAMES
2006
ACM
16 years 17 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
ICCBR
2005
Springer
16 years 4 days ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova