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CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
WEBIST
2008
15 years 8 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
SIGMETRICS
2002
ACM
118views Hardware» more  SIGMETRICS 2002»
15 years 6 months ago
Robust traffic engineering: game theoretic perspective
On-line routing algorithms deal with requests as they arrive without assuming any knowledge of the underlying process that generates the streams of requests. By contrast, off-line...
Vladimir Marbukh
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
15 years 4 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
EUSFLAT
2007
116views Fuzzy Logic» more  EUSFLAT 2007»
15 years 8 months ago
Experiences in Soft Computing and Dynamical Simulation
The paper deals with the modelling of dynamical processes based on Soft Computing methods. The structure of a Dynamic Fuzzy Model is illustrated on a linear dynamic system of firs...
Wolfgang Kästner, Rainer Hampel