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NIPS
2001
15 years 8 months ago
Learning Lateral Interactions for Feature Binding and Sensory Segmentation
We present a new approach to the supervised learning of lateral interactions for the competitive layer model (CLM) dynamic feature binding architecture. The method is based on con...
Heiko Wersing
SERP
2004
15 years 8 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
USITS
2001
15 years 8 months ago
Neptune: Scalable Replication Management and Programming Support for Cluster-based Network Services
Previous research has addressed the scalability and availability issues associated with the construction of cluster-based network services. This paper studies the clustering of re...
Kai Shen, Tao Yang, Lingkun Chu, JoAnne Holliday, ...
WSCG
2004
172views more  WSCG 2004»
15 years 8 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
SERP
2003
15 years 8 months ago
Performance of Service-Discovery Architectures in Response to Node Failures
Current trends suggest future software systems will rely on service-discovery protocols to combine and recombine distributed services dynamically in reaction to changing condition...
Christopher Dabrowski, Kevin L. Mills, Andrew L. R...
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