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CGF
2004
98views more  CGF 2004»
15 years 6 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
AAMAS
2000
Springer
15 years 6 months ago
Rational Coordination in Multi-Agent Environments
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents, and present a framework that uses this paradigm t...
Piotr J. Gmytrasiewicz, Edmund H. Durfee
FGCS
2002
153views more  FGCS 2002»
15 years 6 months ago
HARNESS fault tolerant MPI design, usage and performance issues
Initial versions of MPI were designed to work efficiently on multi-processors which had very little job control and thus static process models. Subsequently forcing them to suppor...
Graham E. Fagg, Jack Dongarra
CG
1998
Springer
15 years 6 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
SIAMAM
2002
102views more  SIAMAM 2002»
15 years 6 months ago
Relaxation Oscillations in a Class of Delay Differential Equations
We study a class of delay differential equations which have been used to model hematological stem cell regulation and dynamics. Under certain circumstances the model exhibits self-...
A. C. Fowler, Michael C. Mackey
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