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NETGAMES
2004
ACM
16 years 8 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
PDC
2004
ACM
16 years 8 days ago
Socio-technical walkthrough: designing technology along work processes
How can the documentation of concepts for complex sociotechnical systems, such as the adoption of groupware, be incorporated into practices of PD? Documents are important in suppo...
Thomas Herrmann, Gabriele Kunau, Kai-Uwe Loser, Na...
WS
2004
ACM
16 years 8 days ago
Analysis of the 802.11i 4-way handshake
802.11i is an IEEE standard designed to provide enhanced MAC security in wireless networks. The authentication process involves three entities: the supplicant (wireless device), t...
Changhua He, John C. Mitchell
COORDINATION
2004
Springer
16 years 7 days ago
A Lightweight Coordination Middleware for Mobile Computing
This paper presents Limone, a new coordination model that facilitates rapid application development over ad hoc networks consisting of logically mobile agents and physically mobile...
Chien-Liang Fok, Gruia-Catalin Roman, Gregory Hack...
GCC
2004
Springer
16 years 7 days ago
End Host Multicast for Peer-to-Peer Systems
Abstract. Multicast is an effective means for conducting the cooperative P2P communications. This paper studies an algorithm to construct a scalable and efficient end host multica...
Wanqing Tu, Weijia Jia