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TVCG
2012
170views Hardware» more  TVCG 2012»
13 years 8 months ago
Dense and Dynamic 3D Selection for Game-Based Virtual Environments
Jeffrey Cashion, Chadwick A. Wingrave, Joseph J. L...
AINA
2005
IEEE
15 years 11 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
EUROPAR
2005
Springer
15 years 11 months ago
Integrating Mobile Devices into the Grid: Design Considerations and Evaluation
Mobile devices increasingly offer functionality beyond the one provided by traditional resources – processor, memory and applications. This includes, for example, integrated mul...
Stavros Isaiadis, Vladimir Getov
WEA
2010
Springer
316views Algorithms» more  WEA 2010»
15 years 11 months ago
Modularity-Driven Clustering of Dynamic Graphs
Maximizing the quality index modularity has become one of the primary methods for identifying the clustering structure within a graph. As contemporary networks are not static but e...
Robert Görke, Pascal Maillard, Christian Stau...