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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
WWW
2010
ACM
15 years 6 months ago
Web-based framework for spatiotemporal screen real estate management of interactive public displays
In this paper we present a web-based framework for spatiotemporal screen real estate management of interactive public displays. The framework facilitates dynamic partitioning of t...
Tomas Linden, Tommi Heikkinen, Timo Ojala, Hannu K...
C++
1994
128views more  C++ 1994»
15 years 7 months ago
Implementing Signatures for C++
ne the design and detail the implementation of a language extension for abstracting types and for decoupling subtyping and inheritance in C++. This extension gives the user more of...
Gerald Baumgartner, Vincent F. Russo
CGF
2008
97views more  CGF 2008»
15 years 6 months ago
Interactive Exploratory Visualization of 2D Vector Fields
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...
ENGL
2008
97views more  ENGL 2008»
15 years 6 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...