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OOPSLA
2010
Springer
15 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
HCI
2009
15 years 4 months ago
Adaptive Learning via Social Cognitive Theory and Digital Cultural Ecosystems
This paper will look at the human predisposition to oral tradition and its effectiveness as a learning tool to convey mission-critical information. After exploring the effectivenes...
Joseph Juhnke, Adam R. Kallish
CORR
2010
Springer
106views Education» more  CORR 2010»
15 years 3 months ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
IJSIR
2010
161views more  IJSIR 2010»
15 years 3 months ago
Bacterial Foraging Optimization
Bacterial foraging optimization algorithm (BFOA) has been widely accepted as a global optimization algorithm of current interest for distributed optimization and control. BFOA is i...
Kevin M. Passino
TOG
2010
117views more  TOG 2010»
15 years 1 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...