Early phases of software development are known to be problematic, difficult to manage and errors occurring during these phases are expensive to correct. Many systems have been deve...
— Replication is a technique widely used for large networked software systems to provide qualities such as reliability, availability, performance and scalability to their clients...
One of the major costs of software development is associated with testing and validation of successive versions of software systems. An important problem encountered in testing and...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
As the web becomes the platform of choice for execution of more complex applications, a growing portion of computation is handed off by developers to the client side to reduce net...