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ICANN
2005
Springer
15 years 12 months ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 12 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DATE
2003
IEEE
132views Hardware» more  DATE 2003»
15 years 11 months ago
Scheduling and Timing Analysis of HW/SW On-Chip Communication in MP SoC Design
On-chip communication design includes designing software (SW) parts (operating system, device drivers, interrupt service routines, etc.) as well as hardware (HW) parts (on-chip co...
Youngchul Cho, Ganghee Lee, Sungjoo Yoo, Kiyoung C...
DSRT
2003
IEEE
15 years 11 months ago
Interest Management in Agent-Based Distributed Simulations
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Lihua Wang, Stephen John Turner, Fang Wang
ICEIS
2003
IEEE
15 years 11 months ago
Toxic Farm: A Cooperative Management Platform for Virtual Teams and Enterprises
: The proliferation of the Internet has revolutionized the way people work together for business. People located at remote places can collaborate across organizational and national...
Hala Skaf-Molli, Pascal Molli, Gérald Oster...