Building software systems with reusable components brings many advantages. The development becomes more efficient, the reliability of the products is enhanced, and the maintenance...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Information on the behavior of programs is essential for deciding the number and nature of functional units in high performance architectures. In this paper, we present studies on...
Lizy Kurian John, Vinod Reddy, Paul T. Hulina, Lee...
Matchmaking is the process of introducing two or more agents to each other. Current matchmaking techniques are unidirectional and fail to address large-scale and highly dynamic sy...
Victor Shafran, Gal A. Kaminka, Sarit Kraus, Claud...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...