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CSEE
2011
Springer
14 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CHI
2006
ACM
16 years 6 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
KBSE
2009
IEEE
16 years 22 days ago
A Case for Automated Debugging Using Data Structure Repair
—Automated debugging is becoming increasingly important as the size and complexity of software increases. This paper makes a case for using constraint-based data structure repair...
Muhammad Zubair Malik, Khalid Ghori, Bassem Elkara...
WCRE
2003
IEEE
15 years 11 months ago
Toward an environment for comprehending distributed systems
Many modern software systems are often large, distributed, written in more than one programming language, and developed using pre-built components. This paper presents the results...
Maher Salah, Spiros Mancoridis
CP
2003
Springer
15 years 11 months ago
A SAT-Based Approach to Multiple Sequence Alignment
Multiple sequence alignment is a central problem in Bioinformatics. A known integer programming approach is to apply branch-and-cut to exponentially large graph-theoretic models. T...
Steven David Prestwich, Desmond G. Higgins, Orla O...