— The latency of a perception system is crucial for a robot performing interactive tasks in dynamic human environments. We present MOPED, a fast and scalable perception system fo...
Manuel Martinez, Alvaro Collet, Siddhartha S. Srin...
A new approach for engine calibration and control is proposed. In this paper, we present our research results on the implementation of adaptive critic designs for self-learning con...
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
Abstract--Dynamic recompilation tries to produce more efficient code by exploiting runtime information. Virtual machines like the Jikes RVM use recompilation heuristics to decide h...
Multi-core processors have become an integral part of mainstream high performance computer systems. In parallel, exponentially increasing power density and packaging costs have ne...