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SI3D
2006
ACM
16 years 11 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
COGSCI
2010
234views more  COGSCI 2010»
15 years 6 months ago
High Regularities in Eye-Movement Patterns Reveal the Dynamics of the Visual Working Memory Allocation Mechanism
With only two to five slots of visual working memory (VWM), humans are able to quickly solve complex visual problems to near optimal solutions. To explain the paradox between tigh...
Xiaohui Kong, Christian D. Schunn, Garrick L. Wall...
CVPR
2007
IEEE
16 years 8 months ago
Physics-Based Person Tracking Using Simplified Lower-Body Dynamics
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bi...
Marcus A. Brubaker, David J. Fleet, Aaron Hertzman...
ACMACE
2009
ACM
15 years 9 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ECCV
2004
Springer
16 years 8 months ago
A Closed-Form Solution to Non-rigid Shape and Motion Recovery
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Jing Xiao, Jinxiang Chai, Takeo Kanade