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IJVR
2008
208views more  IJVR 2008»
15 years 5 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
MIG
2009
Springer
16 years 28 days ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
BMVC
1998
15 years 7 months ago
A Method for Dynamic Clustering of Data
This paper describes a method for the segmentation of dynamic data. It extends well known algorithms developed in the context of static clustering (e.g., the c-means algorithm, Ko...
Arnaldo J. Abrantes, Jorge S. Marques
ROBIO
2006
IEEE
249views Robotics» more  ROBIO 2006»
16 years 12 days ago
Vision and Laser Data Fusion for Tracking People with a Mobile Robot
— In this paper we present a multi-sensor fusion system for tracking people with a mobile robot, which integrates the information provided by a laser range sensor and a PTZ camer...
Nicola Bellotto, Huosheng Hu
CHI
1997
ACM
15 years 10 months ago
The Magic Carpet: Physical Sensing for Immersive Environments
measured together with upper-body and hand motion. This data would be used to create a truly “immersive”, tetherless musical environment, where any kind of body motion would be...
Joseph A. Paradiso, Craig Abler, Kai-yuh Hsiao, Ma...