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SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
16 years 7 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...
ICFP
2004
ACM
16 years 6 months ago
Making a fast curry: push/enter vs. eval/apply for higher-order languages
Higher-order languages that encourage currying are implemented using one of two basic evaluation models: push/enter or eval/apply. Implementors use their intuition and qualitative...
Simon Marlow, Simon L. Peyton Jones
187
Voted
VL
2008
IEEE
113views Visual Languages» more  VL 2008»
16 years 1 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw
191
Voted
CICLING
2004
Springer
16 years 8 days ago
Towards Programming in Everyday Language: A Case for Email Management
Abstract. In order to extend the application domain of natural language interfaces to more realistic tasks without the decrease of user’s performance, it is desirable for users t...
Toru Sugimoto, Noriko Ito, Shino Iwashita, Michio ...
171
Voted
DNA
2004
Springer
157views Bioinformatics» more  DNA 2004»
16 years 8 days ago
Bond-Free Languages: Formalizations, Maximality and Construction Methods
The problem of negative design of DNA languages is addressed, that is, properties and construction methods of large sets of words that prevent undesired bonds when used in DNA com...
Lila Kari, Stavros Konstantinidis, Petr Sosí...