We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Ubiquitous computing and communication environments connect systems and people in unprecedented ways, but also fundamentally challenge the mindset of traditional systems engineeri...
The efficient execution of integration processes between distributed, heterogeneous data sources and applications is a challenging research area of data management. These inn proc...