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IEEECGIV
2005
IEEE
16 years 2 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
16 years 2 days ago
Communication Optimizations for Fine-Grained UPC Applications
Global address space languages like UPC exhibit high performance and portability on a broad class of shared and distributed memory parallel architectures. The most scalable applic...
Wei-Yu Chen, Costin Iancu, Katherine A. Yelick
IPPS
2005
IEEE
16 years 2 days ago
Configuration Steering for a Reconfigurable Superscalar Processor
An architecture for a reconfigurable superscalar processor is described in which some of its execution units are implemented in reconfigurable hardware. The overall configuration ...
Brian F. Veale, John K. Antonio, Monte P. Tull
SAINT
2005
IEEE
16 years 1 days ago
A Context-centric Security Middleware for Service Provisioning in Pervasive Computing
Pervasive user mobility, wireless connectivity and the widespread diffusion of portable devices raise new challenges for ubiquitous service provisioning. An emerging architecture ...
Antonio Corradi, Rebecca Montanari, Daniela Tibald...
SBACPAD
2005
IEEE
111views Hardware» more  SBACPAD 2005»
16 years 1 days ago
VRM: A Failure-Aware Grid Resource Management System
Abstract— For resource management in Grid environments, advance reservations turned out to be very useful and hence are supported by a variety of Grid toolkits. However, failure ...
Lars-Olof Burchard, César A. F. De Rose, Ha...