As wireless platforms converge to multimedia systems, architectures must converge to support voice, data, and video applications. From a processor architecture perspective, suppor...
C. John Glossner, Mayan Moudgill, Daniel Iancu, Ga...
Various architectural power reduction techniques have been proposed for on-chip caches in the last decade. In this paper, we first show that these power reduction techniques can b...
Ja Chun Ku, Serkan Ozdemir, Gokhan Memik, Yehea I....
Information about the user's environment offers new opportunities and exposes new challenges in terms of time-aware, location-aware, device-aware and personalized application...
Thomas Hofer, Wieland Schwinger, Mario Pichler, Ge...
Although there has been much interest in computational photography
within the research and photography communities, progress
has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...