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ICN
2005
Springer
16 years 9 days ago
Client-Controlled QoS Management in Networked Virtual Environments
In this paper, we propose an architecture to regulate the bandwidth usage of multimedia streams in networked virtual environments. In this architecture, intelligent proxies are pla...
Patrick Monsieurs, Maarten Wijnants, Wim Lamotte
KIVS
2005
Springer
16 years 8 days ago
Combining Service-Orientation and Peer-to-Peer Networks
: Almost all current P2P applications are built as monolithic systems: they tightly couple application software with an underlying P2P technology. For simple P2P applications like ...
Michael Conrad, Jochen Dinger, Hannes Hartenstein,...
NOSSDAV
2005
Springer
16 years 8 days ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
PERVASIVE
2005
Springer
16 years 8 days ago
Context Modeling for Device- and Location-Aware Mobile Web Applications
Ubiquitous Web systems have to deal with varying context information in order to support context awareness. Accomplishing this requirement necessitates gathering, processing and r...
Michael Hinz, Zoltán Fiala
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
16 years 6 days ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...