In this paper, we propose an architecture to regulate the bandwidth usage of multimedia streams in networked virtual environments. In this architecture, intelligent proxies are pla...
: Almost all current P2P applications are built as monolithic systems: they tightly couple application software with an underlying P2P technology. For simple P2P applications like ...
Michael Conrad, Jochen Dinger, Hannes Hartenstein,...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Ubiquitous Web systems have to deal with varying context information in order to support context awareness. Accomplishing this requirement necessitates gathering, processing and r...
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...