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NETGAMES
2006
ACM
16 years 23 days ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
SIGCSE
2006
ACM
127views Education» more  SIGCSE 2006»
16 years 23 days ago
SNITCH: a software tool for detecting cut and paste plagiarism
Plagiarism of material from the Internet is a widespread and growing problem. Computer science students, and those in other science and engineering courses, can sometimes get away...
Sebastian Niezgoda, Thomas P. Way
VRML
2006
ACM
16 years 23 days ago
Using expressive rendering for remote visualization of large city models
In this paper, we present a new approach for remote visualization of large 3D cities. Our approach is based on expressive rendering (also known as Non-Photorealistic Rendering), a...
Jean-Charles Quillet, Gwenola Thomas, Xavier Grani...
DSN
2005
IEEE
16 years 13 days ago
Detecting Stealth Software with Strider GhostBuster
Stealth malware programs that silently infect enterprise and consumer machines are becoming a major threat to the future of the Internet [XZ04]. Resource hiding is a powerful stea...
Yi-Min Wang, Doug Beck, Binh Vo, Roussi Roussev, C...
IPPS
2005
IEEE
16 years 12 days ago
On the Impact of IPsec on Interactive Communications
Interactive communication services as telephony and video-conferences use the infrastructure of existing LANs and the Internet more and more. The advantages are obvious. For examp...
Jirka Klaue, Andreas Hess