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TABLETOP
2006
IEEE
16 years 24 days ago
Considering Reach in Tangible and Table Top Design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Aaron Toney, Bruce H. Thomas
212
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EMSOFT
2003
Springer
16 years 2 hour ago
Constraint-Based Design-Space Exploration and Model Synthesis
An important bottleneck in model-based design of embedded systems is the cost of constructing models. This cost can be significantly decreased by increasing the reuse of existing m...
Sandeep Neema, Janos Sztipanovits, Gabor Karsai, K...
IUI
2000
ACM
15 years 11 months ago
Adaptation in automated user-interface design
Design problems involve issues of stylistic preference and flexible standards of success; human designers often proceed by intuition and are unaware of following any strict rule-b...
Jacob Eisenstein, Angel R. Puerta
CHI
2007
ACM
15 years 10 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
CSCWD
2008
Springer
15 years 8 months ago
Computer aided architectural design: Wayfinding complexity analysis
Design is a complex process often described as a collaboration between a designer and herself. In architectural design, a designer must consider the selection of a subset of actio...
Brett Bojduj, Ben Weber, Kai-Florian Richter, Sven...