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MM
2006
ACM
143views Multimedia» more  MM 2006»
16 years 22 days ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
ACMACE
2004
ACM
16 years 6 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
SIGMETRICS
2004
ACM
141views Hardware» more  SIGMETRICS 2004»
16 years 5 days ago
CapProbe: a simple and accurate capacity estimation technique for wired and wireless environments
The problem of estimating the capacity of an Internet path is one of fundamental importance. Due to the multitude of potential applications, a large number of solutions have been ...
Rohit Kapoor, Ling-Jyh Chen, Alok Nandan, Mario Ge...
OOPSLA
2004
Springer
16 years 3 days ago
MC2: high-performance garbage collection for memory-constrained environments
Java is becoming an important platform for memory-constrained consumer devices such as PDAs and cellular phones, because it provides safety and portability. Since Java uses garbag...
Narendran Sachindran, J. Eliot B. Moss, Emery D. B...
SAINT
2003
IEEE
16 years 1 days ago
A Generalized Target-Driven Cache Replacement Policy for Mobile Environments
Caching frequently accessed data items on the client side is an effective technique to improve the system performance in wireless networks. Due to cache size limitations, cache re...
Liangzhong Yin, Guohong Cao, Ying Cai