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AIIDE
2009
15 years 7 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
ETFA
2006
IEEE
16 years 24 days ago
VITRAL - A text mode window manager for real-time embedded kernels
This paper presents VITRAL, a multicolor text mode window manager designed for embedded real-time systems. Therefore, timeliness requirements and resource constraints are the main...
Manuel Coutinho, Carlos Almeida, José Rufin...
IHM
2006
ACM
16 years 21 days ago
ExploraGraph et la personnalisation des interactions pour l'apprentissage
This paper describes how the different dimensions of personalization can be integrated in an environment designed to support learning. We show how the ExploraGraph environment int...
Aude Dufresne, Sandrine PromTep
CONTENT
2001
Springer
15 years 11 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
AVI
2006
15 years 8 months ago
Bubble radar: efficient pen-based interaction
The rapid increase in display sizes and resolutions has led to the re-emergence of many pen-based interaction systems like tabletop and wall display environments. Pointing in thes...
Dzmitry Aliakseyeu, Miguel A. Nacenta, Sriram Subr...