Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
This paper presents VITRAL, a multicolor text mode window manager designed for embedded real-time systems. Therefore, timeliness requirements and resource constraints are the main...
This paper describes how the different dimensions of personalization can be integrated in an environment designed to support learning. We show how the ExploraGraph environment int...
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
The rapid increase in display sizes and resolutions has led to the re-emergence of many pen-based interaction systems like tabletop and wall display environments. Pointing in thes...
Dzmitry Aliakseyeu, Miguel A. Nacenta, Sriram Subr...