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WSCG
2003
188views more  WSCG 2003»
15 years 8 months ago
Camera Self-Calibration in Underwater Environment
This paper presents a self-calibration technique for a camera mounted on an underwater vehicle designed to perform the 3D reconstruction of underwater scenes. Our aim is to identi...
N. Pessel, Jan Opderbecke, Marie-José Aldon
WSCG
2000
101views more  WSCG 2000»
15 years 8 months ago
The Gait Sensing Disc - A Compact Locomotion Device for the Virtual Environment
The locomotion device is an input interface, which can sense the walking pace and direction of the user, for the virtual reality system. This paper presents a new type of locomoti...
Jiung-yao Huang, Wen-hsin Chiu, Yung-ting Lin, Hua...
IJCAI
1993
15 years 8 months ago
A Scheme for Agent Collaboration in Open Multiagent Environments
In multiagent planning, an agent sometimes needs to collaborate with others to construct complex plans, or to accomplish large organizational tasks which it cannot do alone. Since...
Eiichi Osawa
HPDC
2010
IEEE
15 years 7 months ago
Resource provisioning with budget constraints for adaptive applications in cloud environments
The recent emergence of clouds is making the vision of utility computing realizable, i.e. computing resources and services can be delivered, utilized, and paid for as utilities su...
Qian Zhu, Gagan Agrawal
GLOBECOM
2008
IEEE
15 years 7 months ago
Cross-Layer Rate Allocation for Multimedia Applications in Pervasive Computing Environment
Abstract— An important issue for supporting multimedia applications in multiple heterogeneous networks, a typical pervasive computing environment, is how to optimize the rate all...
Liang Zhou, Benoit Geller, Anne Wei, Baoyu Zheng, ...