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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 10 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
ISWC
1997
IEEE
15 years 10 months ago
Nomadic Radio: A Spatialized Audio Environment for Wearable Computing
This paper describes an on-going research project at the MIT Media Lab, exploring the use of auditory I/O as a primary interaction modality for wearable computing. Nomadic Radio i...
Nitin "Nick" Sawhney, Chris Schmandt
SIGGRAPH
1993
ACM
15 years 10 months ago
Autocalibration for virtual environments tracking hardware
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
Stefan Gottschalk, John F. Hughes
CCGRID
2004
IEEE
15 years 10 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
AICCSA
2001
IEEE
131views Hardware» more  AICCSA 2001»
15 years 10 months ago
Modeling Resources in a UML-Based Simulative Environment
The importance of early performance assessment grows as software systems increase in terms of size, logical distribution and interaction complexity. Lack of time from the side of ...
Hany H. Ammar, Vittorio Cortellessa, Alaa Ibrahim