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ICDCSW
2005
IEEE
16 years 4 days ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
SIGCSE
2005
ACM
147views Education» more  SIGCSE 2005»
16 years 2 days ago
Automated tutoring for a database skills training environment
Universities are increasingly offering courses online. Feedback, assessment, and guidance are important features of this online courseware. Together, in the absence of a human tut...
Claire Kenny, Claus Pahl
AISADM
2005
Springer
16 years 2 days ago
Execution Engine of Meta-learning System for KDD in Multi-agent Environment
Meta-learning system for KDD is an open and evolving platform for efficient testing and intelligent recommendation of data mining process. Metalearning is adopted to automate the s...
Ping Luo, Qing He, Rui Huang, Fen Lin, Zhongzhi Sh...
DIGRA
2005
Springer
16 years 2 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EUC
2005
Springer
16 years 2 days ago
Ubiquitous Organizational Information Service Framework for Large Scale Intelligent Environments
In this paper, we introduce a concrete, practical Ubiquitous Organizational Information (UOI) service framework, providing novice users intelligent and useful services with respect...
Kwang-il Hwang, Won-Hee Lee, Seok-hwan Kim, Doo Se...