Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
In self-adaptive systems components are dynamically modified according to the execution environment requirement, where each component is a probable point of failure. Existing appr...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Web services are distributed processes with a public description of their behavior, or contract. The availability of repositories of Web service descriptions enables interesting f...
This paper presents an innovative model of a program’s internal behavior over a set of test inputs, called the probabilistic program dependence graph (PPDG), that facilitates pr...