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GAMEON
2008
15 years 8 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
AAAI
2006
15 years 8 months ago
On the Difficulty of Achieving Equilibrium in Interactive POMDPs
We analyze the asymptotic behavior of agents engaged in an infinite horizon partially observable stochastic game as formalized by the interactive POMDP framework. We show that whe...
Prashant Doshi, Piotr J. Gmytrasiewicz
IASTEDSEA
2004
15 years 8 months ago
Erroneous architecture is a relative concept
The problem this paper addresses is that an architecture formed of software components can contain composition errors (introduced, for instance, as a result of the choice of afram...
Jirí Adámek, Frantisek Plasil
GAMEON
2001
15 years 8 months ago
Stratego Expert System Shell
The field of multi-agent systems is an active area of research. One of the possible applications of a multi-agent system is the use of distributed techniques for problem solving. ...
Caspar Treijtel, Léon J. M. Rothkrantz
VIP
2003
15 years 8 months ago
Face and Body Gesture Recognition for a Vision-Based Multimodal Analyzer
For the computer to interact intelligently with human users, computers should be able to recognize emotions, by analyzing the human’s affective state, physiology and behavior. I...
Hatice Gunes, Massimo Piccardi, Tony Jan