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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
BIBM
2008
IEEE
134views Bioinformatics» more  BIBM 2008»
16 years 1 months ago
New Approaches to Compare Phylogenetic Search Heuristics
We present new and novel insights into the behavior of two maximum parsimony heuristics for building evolutionary trees of different sizes. First, our results show that the heuris...
Seung-Jin Sul, Suzanne Matthews, Tiffani L. Willia...
CLUSTER
2008
IEEE
16 years 1 months ago
In search of sweet-spots in parallel performance monitoring
—Parallel performance monitoring extends parallel measurement systems with infrastructure and interfaces for online performance data access, communication, and analysis. At the s...
Aroon Nataraj, Allen D. Malony, Allen Morris, Dori...
ICRA
2008
IEEE
201views Robotics» more  ICRA 2008»
16 years 1 months ago
Hierarchical distributed control for search and tracking by heterogeneous aerial robot networks
Abstract—This paper presents a hierarchical control architecture that enables cooperative surveillance by a heterogeneous aerial robot network comprised of mothership unmanned ai...
Jack Elston, Eric W. Frew
ICRA
2008
IEEE
182views Robotics» more  ICRA 2008»
16 years 1 months ago
Hybrid laser and vision based object search and localization
— We describe a method for an autonomous robot to efficiently locate one or more distinct objects in a realistic environment using monocular vision. We demonstrate how to effic...
Dorian Galvez Lopez, Kristoffer Sjöö, Ch...