This paper addresses the problem of identifying the value of information held by a teammate on a distributed, multi-agent team. It focuses on a distributed scheduling task in whic...
We present a scheme to steganographically embed information in x86 program binaries. We define sets of functionally-equivalent instructions, and use a key-derived selection proces...
Continuous change of user requirements has become a constant for geo-information systems. Designing systems that can adapt to such changes requires an appropriate ethodology that ...
Abstract. Existing middleware is based on control-flow centric interaction models such as remote method invocations, poorly matching the structure of applications that process con...
Rainer Koster, Andrew P. Black, Jie Huang, Jonatha...
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...