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NETGAMES
2003
ACM
16 years 1 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
TVCG
2010
186views more  TVCG 2010»
15 years 5 months ago
An Information-Theoretic Framework for Flow Visualization
—The process of visualization can be seen as a visual communication channel where the input to the channel is the raw data, and the output is the result of a visualization algori...
Lijie Xu, Teng-Yok Lee, Han-Wei Shen
ICDCS
2007
IEEE
15 years 10 months ago
uSense: A Unified Asymmetric Sensing Coverage Architecture for Wireless Sensor Networks
As a key approach to achieve energy efficiency in sensor networks, sensing coverage has been studied extensively. Researchers have designed many coverage protocols to provide vario...
Yu Gu, Joengmin Hwang, Tian He, David Hung-Chang D...
ICPP
1998
IEEE
15 years 11 months ago
Performance Implications of Architectural and Software Techniques on I/O-Intensive Applications
Many large scale applications, have significant I/O requirements as well as computational and memory requirements. Unfortunately, limited number of I/O nodes provided by the conte...
Meenakshi A. Kandaswamy, Mahmut T. Kandemir, Alok ...
IPPS
2009
IEEE
16 years 1 months ago
Accelerating HMMer on FPGAs using systolic array based architecture
HMMer is a widely-used bioinformatics software package that uses profile HMMs (Hidden Markov Models) to model the primary structure consensus of a family of protein or nucleic aci...
Yanteng Sun, Peng Li, Guochang Gu, Yuan Wen, Yuan ...