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JSAC
2006
106views more  JSAC 2006»
15 years 6 months ago
Mathematical Decomposition Techniques for Distributed Cross-Layer Optimization of Data Networks
Abstract--Network performance can be increased if the traditionally separated network layers are jointly optimized. Recently, network utility maximization has emerged as a powerful...
Björn Johansson, Pablo Soldati, Mikael Johans...
PRESENCE
2006
85views more  PRESENCE 2006»
15 years 6 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Declan Delaney, Tomás Ward, Séamus M...
PRESENCE
2006
111views more  PRESENCE 2006»
15 years 6 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
Declan Delaney, Tomás Ward, Séamus M...
AMI
2010
Springer
15 years 5 months ago
A Distributed Many-Camera System for Multi-person Tracking
This article presents a modular, distributed and scalable many-camera system designed towards tracking multiple people simultaneously in a natural human-robot interaction scenario ...
Claus Lenz, Thorsten Röder, Martin Eggers, Si...
IJAMC
2010
102views more  IJAMC 2010»
15 years 5 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause