We present initial work on perturbation techniques that cause the manifestation of timing-related bugs in distributed memory Message Passing Interface (MPI)-based applications. Th...
Richard W. Vuduc, Martin Schulz, Daniel J. Quinlan...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
This paper presents RDSS, a Resource Area Network (RAN)-based Distributed Storage System, which is designed for high scalability, long-term reliability, and operational efficiency...
We consider pervasive computing applications that process and aggregate data-streams emanating from highly distributed data sources to produce a stream of updates that have an imp...
Packet Classification (PC) has been a critical data path function for many emerging networking applications. An interesting approach is the use of TCAM to achieve deterministic, hi...