This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The interactive presentation is documented in StoryML, an...
This paper introduces the notion of transparent distribution of real time software components. Transparent distribution means that (1) the functional and temporal behavior of a sy...
Emilia Farcas, Claudiu Farcas, Wolfgang Pree, Jose...
Abstract. This position paper introduces the motivation and preliminary implementation issues of a distributed simulation middleware designed to increase the performance and speed-...
For economic reasons, a new trend in the development of distributed hard real-time systems is to rely on the use of CommercialO -The-Shelf cots hardware and operating systems. As...
Pascal Chevochot, Antoine Colin, David Decotigny, ...
Abstract. We demonstratehow the use of synchronizationprimitives and threading policies in distributed object middleware can lead to deadlocks. We identify that objectmiddleware on...