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ICC
2009
IEEE
197views Communications» more  ICC 2009»
16 years 1 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
IPPS
2008
IEEE
16 years 22 days ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
ICC
2007
IEEE
164views Communications» more  ICC 2007»
16 years 19 days ago
An Application-Driven Mobility Management Scheme for Hierarchical Mobile IPv6 Networks
— Mobile users are expected to be highly dynamic in next generation mobile networks. Additionally they will be served a wide variety of services with different transmission rates...
Tarik Taleb, Yuji Ikeda, Kazuo Hashimoto, Yoshiaki...
JSAC
2010
107views more  JSAC 2010»
15 years 4 months ago
Online learning in autonomic multi-hop wireless networks for transmitting mission-critical applications
Abstract—In this paper, we study how to optimize the transmission decisions of nodes aimed at supporting mission-critical applications, such as surveillance, security monitoring,...
Hsien-Po Shiang, Mihaela van der Schaar
HPCA
2011
IEEE
14 years 10 months ago
A new server I/O architecture for high speed networks
Traditional architectural designs are normally focused on CPUs and have been often decoupled from I/O considerations. They are inefficient for high-speed network processing with a...
Guangdeng Liao, Xia Znu, Laxmi N. Bhuyan