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SPAA
2010
ACM
15 years 11 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ICS
2001
Tsinghua U.
15 years 11 months ago
Slice-processors: an implementation of operation-based prediction
We describe the Slice Processor micro-architecture that implements a generalized operation-based prefetching mechanism. Operation-based prefetchers predict the series of operation...
Andreas Moshovos, Dionisios N. Pnevmatikatos, Amir...
PDP
2010
IEEE
15 years 10 months ago
Energy-Efficient Hardware Prefetching for CMPs Using Heterogeneous Interconnects
In the last years high performance processor designs have evolved toward Chip-Multiprocessor (CMP) architectures that implement multiple processing cores on a single die. As the nu...
Antonio Flores, Juan L. Aragón, Manuel E. A...
ICPP
1998
IEEE
15 years 10 months ago
High-Level Information - An Approach for Integrating Front-End and Back-End Compilers
We propose a new universal High-Level Information (HLI) format to effectively integrate front-end and back-end compilers by passing front-end information to the back-end compiler....
Sangyeun Cho, Jenn-Yuan Tsai, Yonghong Song, Bixia...
ANCS
2007
ACM
15 years 10 months ago
Frame-aggregated concurrent matching switch
Network operators need high-capacity router architectures that can offer scalability, provide throughput and performance guarantees, and maintain packet ordering. However, previou...
Bill Lin, Isaac Keslassy