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» Distributed computation of virtual coordinates
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NETGAMES
2006
ACM
16 years 8 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
CCGRID
2005
IEEE
15 years 12 months ago
Q-SAC: toward QoS optimized service automatic composition
The emerging service grids bring together various distributed services to a ‘market’ for clients to request and enable the integration of services across distributed, heteroge...
Hanhua Chen, Hai Jin, Xiaoming Ning, Zhipeng Lu
IPPS
2005
IEEE
15 years 12 months ago
Reconfigurable Object Consistency Model
Consistency is an important issue in Distributed Shared Memory (DSM) systems. These systems share a set of objects or virtual memory pages. The data sharing enables the applicatio...
Christiane V. Pousa, Luís Fabrício W...
ISORC
2005
IEEE
15 years 12 months ago
Proof Slicing with Application to Model Checking Web Services
Web Services emerge as a new paradigm for distributed computing. Model checking is an important verification method to ensure the trustworthiness of composite WS. abstraction and...
Hai Huang, Wei-Tek Tsai, Raymond A. Paul
HPDC
2000
IEEE
15 years 10 months ago
Failure-Atomic File Access in an Interposed Network Storage System
This paper presents a recovery protocol for block I/O operations in Slice, a storage system architecture for highspeed LANs incorporating network-attached block storage. The goal ...
Darrell C. Anderson, Jeffrey S. Chase