Many important problems in multiagent systems can be seen as resource allocation problems. For such problems, the well-known Vickrey-Clarke-Groves (VCG) mechanism is efficient, in...
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
We address the learning of trust based on past observations and context information. We argue that from the truster's point of view trust is best expressed as one of several ...
Automatic vectorization of programs for partitioned-ALU SIMD (Single Instruction Multiple Data) processors has been difficult because of not only data dependency issues but also n...