Sciweavers

28821 search results - page 5408 / 5765
» Distributed and parallel systems
Sort
View
WACV
2005
IEEE
16 years 8 days ago
Persistent Objects Tracking Across Multiple Non Overlapping Cameras
We present an approach for persistent tracking of moving objects observed by non-overlapping and moving cameras. Our approach robustly recovers the geometry of non-overlapping vie...
Jinman Kang, Isaac Cohen, Gérard G. Medioni
ACMACE
2005
ACM
16 years 8 days ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ACMACE
2005
ACM
16 years 8 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
190
Voted
ACMSE
2005
ACM
16 years 8 days ago
On developing a simple in-house digital library archive
Digital libraries (DLs) have become a major focus of information technology resources for organizations from academia, to the US Department of Defense to the archeological efforts...
Eric L. Brown, Luis G. Velazco, G. Kirksey, S. Ram...
ISPD
2005
ACM
116views Hardware» more  ISPD 2005»
16 years 7 days ago
A fast algorithm for power grid design
This paper presents an efficient heuristic algorithm to design a power distribution network of a chip by employing a successive partitioning and grid refinement scheme. In an it...
Jaskirat Singh, Sachin S. Sapatnekar
« Prev « First page 5408 / 5765 Last » Next »