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QEST
2006
IEEE
16 years 22 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
SP
2006
IEEE
177views Security Privacy» more  SP 2006»
16 years 21 days ago
FIREMAN: A Toolkit for FIREwall Modeling and ANalysis
Security concerns are becoming increasingly critical in networked systems. Firewalls provide important defense for network security. However, misconfigurations in firewalls are ...
Lihua Yuan, Jianning Mai, Zhendong Su, Hao Chen, C...
SSDBM
2006
IEEE
121views Database» more  SSDBM 2006»
16 years 21 days ago
Scalability Management in Sensor-Network PhenomenaBases
A phenomenon appears in a sensor network when a group of sensors persist to generate similar behavior over a period of time. PhenomenaBases (or databases of phenomena) are equippe...
Mohamed H. Ali, Walid G. Aref, Ibrahim Kamel
160
Voted
VTC
2006
IEEE
113views Communications» more  VTC 2006»
16 years 21 days ago
On the Calculation of OFDM Error Performance with Phase Noise in AWGN and Fading Channels
Oscillator phase noise (PN) in orthogonal frequency division multiplexing (OFDM) systems can cause severe performance degradation. In contrary to the assumptions made previously, r...
Himal A. Suraweera, Xiaolin Zhou, Jean Armstrong
WISE
2006
Springer
16 years 21 days ago
2D/3D Web Visualization on Mobile Devices
Abstract. Visualization is able to present the rich Web information intuitively and make the Web search/mining more productive. Mobile computing is able to provide the flexibility...
Yi Wang, Li-Zhu Zhou, Jianhua Feng, Lei Xie, Chun ...
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