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CORR
2010
Springer
151views Education» more  CORR 2010»
15 years 7 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
CVGIP
2006
138views more  CVGIP 2006»
15 years 7 months ago
Animal gaits from video: Comparative studies
We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which p...
Laurent Favreau, Lionel Revéret, Christine ...
EI
2007
94views more  EI 2007»
15 years 6 months ago
Ball appearance improvement in low-resolution soccer videos
Abstract— Multimedia transmissions, especially sports transmissions, are an important share of the services offered by mobile network operators. Due to limited capacity, lossy co...
Martin Wrulich, Olivia Nemethova, Luca Superiori, ...
MTA
2008
179views more  MTA 2008»
15 years 6 months ago
Explicit semantic events detection and development of realistic applications for broadcasting baseball videos
This paper presents a framework that explicitly detects events in broadcasting baseball videos and facilitates the development of many practical applications. Three phases of contr...
Wei-Ta Chu, Ja-Ling Wu
TCSV
2008
115views more  TCSV 2008»
15 years 6 months ago
Dynamic Proposal Variance and Optimal Particle Allocation in Particle Filtering for Video Tracking
Abstract--This paper presents a novel particle allocation approach to particle filtering which minimizes the total tracking distortion for a fixed number of particles over a video ...
Pan Pan, Dan Schonfeld