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HRI
2006
ACM
16 years 25 days ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ACSC
2005
IEEE
16 years 15 days ago
A Statistical-driven Approach for Automatic Classification of Events in AFL Video Highlights
Due to the repetitive and lengthy nature, automatic content-based summarization is essential to extract a more compact and interesting representation of sport video. State-of-the ...
Dian Tjondronegoro, Yi-Ping Phoebe Chen, Binh Pham
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
16 years 14 days ago
A System for Automatic Generation of Music Sports-Video
In this paper, we present a new representation of sports stract — Music Sports-Video (MSV), which provides exciting sports content accompanied with high quality background music...
Weigang Zhang, Liyuan Xing, Qingming Huang, Wen Ga...
ICMCS
2005
IEEE
67views Multimedia» more  ICMCS 2005»
16 years 14 days ago
Head-size equalization for better visual perception of video conferencing
In a video conferencing setting, people often use an elongated meeting table with the major axis along the camera direction. A standard wide angle perspective image of this settin...
Zicheng Liu, Michael F. Cohen
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
16 years 14 days ago
Ontology Design for Video Semantic Threads
We propose that, at the highest level of video understanding, the human needs for meaning and the methodologies to extract it are both universal and generic. One must develop an o...
John R. Kender, Milind R. Naphade