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NETGAMES
2004
ACM
16 years 1 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
226
Voted
ISORC
1998
IEEE
15 years 12 months ago
The Time-Triggered Architecture
The Time-Triggered Architecture (TTA) provides a computing infrastructure for the design and implementation of dependable distributed embedded systems. A large real-time applicatio...
Hermann Kopetz
PARLE
1994
15 years 11 months ago
Run-Time Optimization of Sparse Matrix-Vector Multiplication on SIMD Machines
Sparse matrix-vector multiplication forms the heart of iterative linear solvers used widely in scientific computations (e.g., finite element methods). In such solvers, the matrix-v...
Louis H. Ziantz, Can C. Özturan, Boleslaw K. ...
222
Voted
WSC
2008
15 years 10 months ago
Measuring the effectiveness of the s-metric to produce better network models
Recent research has shown that while many complex networks follow a power-law distribution for their node degrees, it is not sufficient to model these networks based only on their...
Isabel Beichl, Brian Cloteaux
FLAIRS
2006
15 years 9 months ago
Some Second Order Effects on Interval Based Probabilities
In real-life decision analysis, the probabilities and values of consequences are in general vague and imprecise. One way to model imprecise probabilities is to represent a probabi...
David Sundgren, Mats Danielson, Love Ekenberg