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AGENTS
2001
Springer
16 years 4 days ago
A fuzzy model of reputation in multi-agent systems
Agents are intended to interact in open systems where the knowledge about others (reputation) is incomplete and uncertain. Also, this knowledge about other agents is subjective si...
Javier Carbo Rubiera, José M. Molina L&oacu...
CGF
2010
111views more  CGF 2010»
15 years 7 months ago
Density-based Outlier Rejection in Monte Carlo Rendering
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as...
Christopher DeCoro, Tim Weyrich, Szymon Rusinkiewi...
CGF
2007
149views more  CGF 2007»
15 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CAIP
2005
Springer
133views Image Analysis» more  CAIP 2005»
16 years 1 months ago
Finding the Number of Clusters for Nonparametric Segmentation
Non-parametric data representation can be done by means of a potential function. This paper introduces a methodology for finding modes of the potential function. Two different me...
Nikolaos Nasios, Adrian G. Bors
ICPP
2002
IEEE
16 years 17 days ago
BPA: A Fast Packet Scheduling Algorithm for Real-Time Switched Ethernet Networks
In this paper, we present a MAC-Iayer packet scheduling algorithm called BPA, for real-time switched Ethernet networks. BPA considers a message model where trans-node application-...
Jinggang Wang, Binoy Ravindran