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FSTTCS
2006
Springer
15 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
FLAIRS
2007
15 years 9 months ago
Case-Based Recommendation of Node Ordering in Planning
Currently, among the fastest approaches to AI task planning we find many forward-chaining heuristic planners, as FF. Most of their good performance comes from the use of domain-i...
Tomás de la Rosa, Angel García Olaya...
DIS
2008
Springer
15 years 9 months ago
Active Learning for High Throughput Screening
Abstract. An important task in many scientific and engineering disciplines is to set up experiments with the goal of finding the best instances (substances, compositions, designs) ...
Kurt De Grave, Jan Ramon, Luc De Raedt
AAAI
2010
15 years 8 months ago
Stability and Incentive Compatibility in a Kernel-Based Combinatorial Auction
We present the design and analysis of an approximately incentive-compatible combinatorial auction. In just a single run, the auction is able to extract enough value information fr...
Sébastien Lahaie
GRAPP
2007
15 years 8 months ago
Fitting 3D morphable models using implicit representations
We consider the problem of approximating the 3D scan of a real object through an affine combination of examples. Common approaches depend either on the explicit estimation of poi...
Curzio Basso, Alessandro Verri