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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ATAL
2007
Springer
15 years 11 months ago
Distributed agent-based air traffic flow management
Air traffic flow management is one of the fundamental challenges facing the Federal Aviation Administration (FAA) today. The FAA estimates that in 2005 alone, there were over 322,...
Kagan Tumer, Adrian K. Agogino
183
Voted
FTRTFT
2000
Springer
15 years 10 months ago
Modeling Faults of Distributed, Reactive Systems
Formal methods can improve the development of systems with high quality requirements, since they usually o er a precise, nonambiguous speci cation language and allow rigorous veri ...
Max Breitling
WSC
2004
15 years 8 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
CCR
2006
103views more  CCR 2006»
15 years 6 months ago
A distributed traffic control scheme based on edge-centric resource management
The correct admission of flows in the Differentiated Services (DiffServ) environment is critical to provide stable and predictable quality of service (QoS) to the end user. Withou...
Yingxin Jiang, Aaron Striegel