In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Abstract—The extensive recent research in protocols development for wireless networks must be complemented with simple yet efficient prototyping and evaluation mechanism. MiNT-2...
Vikram P. Munishwar, Shailendra Singh 0003, Xiaosh...
We propose a new paradigm for building scalable distributed systems. Our approach does not require dealing with message-passing protocols—a major complication in existing distri...
Marcos Kawazoe Aguilera, Arif Merchant, Mehul A. S...
With the proliferation of the computer Cloud, new software delivery methods were created. In order to build software to fit into one of these models, a scalable, easy to deploy st...
— In a typical mobile ad hoc network, mobile computing devices wander autonomously and communicate via temporary links in a self-organized computing system without any central ad...