We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
In this paper we present an approach to the design optimization of faulttolerant embedded systems for safety-critical applications. Processes are statically scheduled and communic...
Viacheslav Izosimov, Paul Pop, Petru Eles, Zebo Pe...
During real-world design of embedded real-time systems, it cannot be expected that all performance data required for scheduling analysis is fully available up front. In such situa...
Abstract. We address the problem of Quality of Service (QoS) requirements for multimedia applications (e.g., distance education, telemedicine, electronic commerce). These applicati...
Hanan Lutfiyya, Gary Molenkamp, Michael Katchabaw,...
Today, many software projects are being developed by collaborating programmers working across multiple locations. Whatever the reason may be, outsourcing, organizational structure...